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Translating wor(l)ds

Game localization can prove surpringly complex. Here are a few papers we've written over the years to describe some of its challenges. Enjoy!

Who we are and what we do

Past projects, the challenges of Cuphead and the future of translation in a quick interview we did for a trade portal

My career in 24 games

From San Andreas to Tokyo, the unlikely start of the career of Alain Dellepiane, founder of gloc.team

What is PEGI?

Pegi ratings explained: behind the scenes of the Pan European Game Information system