25 May 2021Who we are and what we doPast projects, the challenges of Cuphead and the future of translation in a quick interview we did for a trade portal
18 April 2020Colpo di Stato - Translating historyHow we translated and adapted the historical board game "Colpo di Stato" for English audiences
15 October 2019NeoCab - Translating the (Cyberpunk) FutureHow we evolved the Italian language for a cyberpunk setting
23 October 2018FTL: Faster Than Light - Mind structuresHow we adapted Subset Games' FTL: Faster Than Light and played with context to make effective names despite harsh space limits
18 December 2017Cuphead - Creating happy memoriesWhat if your text plays nostalgic notes your audience just can't hear? Our experience adapting Cuphead
2 October 2017Ether One - A story of two erasA bombastic sci-fi adventure becomes a touching personal story. A beautiful, forgotten game we loved to work on
13 May 2017The hardest test we ever made... was a simple Nintendo DS gameSometimes there's more than meets the eye. Especially when dealing with a simple, little videogame