Papers, Please: what the game told us
Unsurprisingly, Papers Please was one on our most unusual projects. Let's study its true nature through the notes of its author.…
Unsurprisingly, Papers Please was one on our most unusual projects. Let's study its true nature through the notes of its author.…
Finding the voice of the most important character in Papers Please: Arstotzka itself…
In 2013, I ran an interesting experiment: using Linux on my production machine instead of Windows. "Why would anyone want to do that?" you may ask. Well, for a bunch of reasons. First of all, the impending "XPocalypse", as they called it at the time: in April 2014 Microsoft would…
We just spent the first few hours of work on our new project and we have the basic structure [http://www.localization.it/team-translations-many-hands-make-for/] and the necessary information [http://www.localization.it/style-guide-three-hours-to-set-pace/]. Now it's time to break ground by building a glossary. With over fifty thousand words of in-game,…
It's hard to explain what happens behind the scenes of a game translation. Most contents are bound by NDA and cannot be shown, and many tools and procedures are obscure even for translators. Therefore, a few years ago I decided to take the plunge and translate a small flash game,…
This academic paper is just five pages long but is a goldmine of tips about player's perception.…
You know what is the worst situation to be in? It’s not being surrounded by nasty, mischievous people. I mean, it’s not great, but at least you can shout and fight back. No, being surrounded by good people with the best intentions, whose good rights hole you down…
What is PEGI? PEGI is a system providing recommendations regarding the age suitability of games, based on their content.Created in 2003 by ISFE, an independent federation of European trade associations and publishers, it is used in 30 European countries, where it has replaced a number of national systems. Three…